Hi Guys,
I recently purchased the SR-71 from SimMarket, once installed I then do what I always do with a new aircraft and that is enable P3D's content logging to see what turns up.
The content logging tends to show how well an aircraft has been built and the quaility of the resultant testing prior to release.
Unfortunatelly with the SR-71 the log quickly fills with tons of repeating errors (quite similar to a Carenado plane for instance).
Any chance of getting these resolved ? a lot look to be easily resolved in the xml gauges, however the missing componets and reported model issues would be a little more involved since model editing would be required.
There seem to be a lot of general syntax errors as well as missing variables, textures and fx files.
I've listed some of them below, however all it takes to generate the list is to enable Content Logging in the P3D settings and make a test flight while enabling functions, switches etc.
Anyway, hope to hear some postive news.
Cheers
PS. I've experimented with fixing some items myself, however not being a dev crew member means mostly I'm just guessing as to logic and needed items.
error=Gauge/Script Error
Type: Gauge
Name: ECU
Error: Undefined Simulation Variable: "General eng2generator switch".
error=Gauge/Script Error
Type: Gauge
Name: AP
Error: Invalid variable name: "AP_HEADING_OFF"
error=Gauge/Script Error
Type: Animation Script
Name: Lockheed SR-71A 17976-modern
Error: Invalid variable name: "AutorefuelTargetDist"
error=Gauge/Script Error
Type: Visibility Script
Name: Lockheed SR-71A 17976-modern
Error: Need units for (A:GENERAL ENG COMBUSTION:1)
error=Gauge/Script Error
Type: Visibility Script
Name: Lockheed SR-71A 17976-modern
Error: Need units for (A:GENERAL ENG COMBUSTION:2)
error=Gauge file not found: Glowingheat_SR-71!fuel_transfer_aft
error=Gauge file not found: Glowingheat_SR-71!NWS
error=Gauge file not found: Glowingheat_SR-71!NWS_controller
error=Texture DRAGCHUTE_SPEC.BMP failed to load (FE_REQUEST_STATUS==13)
error=Texture MIDDLE SECTION_T.BMP failed to load (FE_REQUEST_STATUS==13)
error=Texture VC_GAUGES_LAMPS.BMP failed to load (FE_REQUEST_STATUS==13)
error=Texture B58VC1A.BMP failed to load (FE_REQUEST_STATUS==13)
error=Texture VC_GAUGES_8.BMP failed to load (FE_REQUEST_STATUS==13)
error=Failed to load visual effect "fx_none"
error=Failed to load visual effect "fx_Glowingheat_A12_contrail"
error=file "bmgwarn(.wav|.ogg)" not found
error=file "sr71 afterburner1(.wav|.ogg)" not found
error=Key values exist outside of a section:
Key:Copyright 2006 Christoffer Petersen
Key:www.turbinesoundstudios.com
There are a very large number of these repeating types of error messages in both gauges and models
error=Gauge/Script Error
Type: Visibility Script
Name: Lockheed SR-71A 17976-modern
Error: Invalid script (command not found - perhaps a space is missing or there's an extra space?): ";" in: ;
error=Gauge/Script Error
Type: Gauge
Name: fuel_transfer_fwd
Error: Invalid script (command not found - perhaps a space is missing or there's an extra space?): ";" in: ;
(A:FUEL SELECTED TRANSFER MODE,enum) 0 == ;
&&
if{ (>K:SET_FUEL_TRANSFER_FORWARD) }
els{ 0
Also has a lot of these types as well in gauges.
Error: Invalid script (no command is more than 4 characters): "SR-71"
Error: Invalid script (command not found - perhaps a space is missing or there's an extra space?): "B-58" in: B-58
Error: Invalid script (command not found - perhaps a space is missing or there's an extra space?): "A-12" in: A-12
I do otherwise like the plane itself.
SR-71 P3D v4.5 issues discovered
Moderators:DBushell, fsafranek, admin
Re: SR-71 P3D v4.5 issues discovered
Hi Rogen,
Thanks, the errors don't have much performance impact - I see some of the errors are for missing textures, however, in most if not all cases, those textures are not in use anyway. The NWS gauges were removed because I couldn't get the logic to work without breaking canopy opening as it caused a runaway event firing condition.
If I need to rework in order to get it fully V6 compliant I'll take a look at those issues, to see if I can reduce it down a bit.
Thanks, the errors don't have much performance impact - I see some of the errors are for missing textures, however, in most if not all cases, those textures are not in use anyway. The NWS gauges were removed because I couldn't get the logic to work without breaking canopy opening as it caused a runaway event firing condition.
If I need to rework in order to get it fully V6 compliant I'll take a look at those issues, to see if I can reduce it down a bit.