3/4/2019
This might be worth reading for those seriously interested in Lockheed Martin's Prepar 3D V4.4
Take time to read what appeared in PC Pilot Magazine by PMDG's CEO Robert Randazzo
LINK :
https://pcpilot.keypublishing.com/2017/06/21/18774/
Few excerpts from the article :
PMDG’s Robert Randazzo Offers Advice on Prepar3D Version :
With that, I think it is important to have a brief discussion of basic survival skills- because our support team is beginning to see some really "wild stuff" taking place with Prepar3D v4- and nearly all of it is “user induced” !!!!!
We really want you to avoid these pitfalls so that you can enjoy the new, stable, smooth simulation "without" having to waste time sorting out “what screwed up my sim now?”
THINGS YOU MUST STOP AND CONSIDER:
Prepar3D v4 is stable. It is probably one of the more stable simulation releases we have seen in years.
Prepar3D v4 is "NOT" v3.
It is "NOT" FSX.
It is "NOT" FSX-SE.
With those things, considered- here are some rules to live by:
Do "NOT" install aircraft, scenery, utilities "into Prepar3D v4" that were "not designed" using the "Prepar3D v4 SDK". (Re-read that sentence it is important!)
Do "NOT" force Prepar3D v4 to "utilize" scenery that you "previously" had installed for Prepar3D v3, FSX, FSX-SE !!!
Do "NOT" use utilities designed to allow you to “unify” your installations by feeding "non-Prepar3D v4" scenery/utilities into Prepar3D v4.
The most important piece of knowledge you can have to maintain stability of Prepar3D v4 !!!
Before you install "ANYTHING" into "Prepar3D v4", you should take the time to "research" whether the "developer" merely adjusted their installer to account for Prepar3D v4, or whether the developer actually "took the time to re-export BOTH the code elements AND the model elements" of a product using the developer/SDK tools that were provided by Lockheed Martin for use with Prepar3D v4.