Holloman AFB Scenery

Scenery design for Flight Simulator series from Team SDB

Moderators:fsafranek, DBushell, admin, mickeyd

Post Reply
Ninja48
Posts:5
Joined:Mon Dec 03, 2018 6:06 pm
Holloman AFB Scenery

Post by Ninja48 » Mon Dec 03, 2018 6:19 pm

When I loaded up Holloman AFB and was parked at combat Aircraft #10 and started to taxi to R/W 22 on Taxiway C field lighting poles are in the middle of the taxiway.
Anyway to move them out of the way?

mickeyd
Posts:144
Joined:Tue Jan 10, 2012 8:15 pm
Location:God's Own County of Yorkshire,England

Re: Holloman AFB Scenery

Post by mickeyd » Tue Dec 04, 2018 1:58 pm

Before we can address your question please supply your O/N and point of purchase and ver. of the sim.
Image

Ninja48
Posts:5
Joined:Mon Dec 03, 2018 6:06 pm

Re: Holloman AFB Scenery

Post by Ninja48 » Tue Dec 04, 2018 4:22 pm

Order # 1065449
Point of purchase: fspilotshop
Version: SDB 605 for FSX & P3D (using FSX)

mickeyd
Posts:144
Joined:Tue Jan 10, 2012 8:15 pm
Location:God's Own County of Yorkshire,England

Re: Holloman AFB Scenery

Post by mickeyd » Tue Dec 04, 2018 5:56 pm

Hi Ninja48

Can you please verify that is parking node #10 that you are starting from. In the latest ver. that Pilotshop should have there isn't a parking node #10.
Image

fsafranek
Posts:256
Joined:Tue Jan 10, 2012 12:37 am
Location:Sunny Southern California
Contact:

Re: Holloman AFB Scenery

Post by fsafranek » Tue Dec 04, 2018 9:23 pm

I just installed Holloman AFB on my system and did some checking. For whatever reason there is no parking spot #10. It jumps from #9 to #11 when you go to select.
Taxiway C that you mentioned is over by the drone F-4s and F-16s. As I slewed around the entire base all of the light poles are on the grass or edges of the concrete ramps.
This was with the latest version that we sent to the vendors in December 2017.

I think Military AI Works (MAIW) or others may have made a Holloman scenery. If it is installed and activated that is the source of the conflict.

Ninja48
Posts:5
Joined:Mon Dec 03, 2018 6:06 pm

Re: Holloman AFB Scenery

Post by Ninja48 » Fri Dec 07, 2018 9:19 pm

Started up Holloman AFB again to check and provide answers for questions asked.

1. using the drop-down for choose/runway/starting point I picked "Parking 10 Ramp Mil Combat". Used Ultralight and it was parked in front of RF-4 Tail number 737.
2. taxied around and ramp light poles are still on the taxiway.
3. checked my addon Scenery folder no MAIW Holloman AFB files/folder checked addon scenery/scenery did not fine any KHMN files. Checked Scenery/world/scenery found only KHMN_ADEX_SDB_ALT.bgl
4. checked my MAIW folder and no KHMN folder or files

Ninja48
Posts:5
Joined:Mon Dec 03, 2018 6:06 pm

Re: Holloman AFB Scenery

Post by Ninja48 » Sun Dec 09, 2018 6:16 pm

Update: Did find a KHMN.BGL file in JustFlight/TrafficX/AirportFacilties/scenery folder. renamed file and started up Holloman AFB did fly around and same results.
Did notice that the ramp lights in the taxiway was only in the RF-4, F-16, area did also see some German AF aircraft parked in the same area. Flying around also found some
aircraft that were parked in a grass area. Some buildings were also on taxiways.

mickeyd
Posts:144
Joined:Tue Jan 10, 2012 8:15 pm
Location:God's Own County of Yorkshire,England

Re: Holloman AFB Scenery

Post by mickeyd » Mon Dec 10, 2018 12:57 pm

You need to Delete that Just Flight file. Having two airport facillities files for the same airport will cause a conflict and most likely be the cause of what you are seeing. Simply renaming is not enough.
Image

Ninja48
Posts:5
Joined:Mon Dec 03, 2018 6:06 pm

Re: Holloman AFB Scenery

Post by Ninja48 » Mon Dec 10, 2018 4:13 pm

Removed the Just Flight/TrafficX file and that corrected the issue I was having.

Thanks

Post Reply